LEXICOGRAPHY OF WORDS OF GAMING JARGON IN RUSSIAN AND POLISH LANGUAGES ON THE EXAMPLE OF THE GAME DOTA 2

Keywords: dictionary article, semanticization, comparative analysis, online game, macroand microstructure of the dictionary

Abstract

In the era of globalization, total computerization and informatization, the World Wide Web is becoming an integral part of human life. One of the popular virtual places of communication, in addition to social networks, is online games, which have their own specific words – gaming jargon. Despite the fact that modern humanity spends most of his day on the Internet and online games, especially among young people, are becoming more popular every year, there is not much research on gaming jargon, including lexicographic works on this vocabulary. The study is devoted to an attempt to describe and characterize the structure of the Polish-Russian dictionary of gaming jargon. The article provides a definition of the concept of jargon and highlights the features of the actual gaming jargon, which should be distinguished from computer; describes the structural elements on which the dictionary is created, and lists the units that make up its macroand microstructure. The proposed lexicographic description of gaming jargon in Russian and Polish takes into account the phonetic, graphic, grammatical, wordforming features of each of the languages and a comparative analysis of their differential features. The selected specific features are illustrated by examples that reveal and argue the essence of the statements as much as possible. The dictionary is based on the basic principles of lexicography: the succession of lexicographical works, the significant role of the subjective factor, due to rigid pragmatism, normative in the selection and presentation of lexical material, theoretical and practical diversity of lexicographic works. The results of this study made it possible to compare the system of gaming jargon in Russian and Polish, to identify common and different features, to emphasize the features of each language in the use of lexical units.

References

1. Аханова М.Г., Корольчук А.В. Игровой сленг как новая форма коммуникации. Актуальные направления научных исследований: от теории к практике. Таганрог, 2016. Т. 2, № 2. С. 81–85.
2. Виноградов В.В. Исследования по русской грамматике: монография. Москва : Наука, 1975. 559 с.
3. Горшков П.А. Сленг хакеров и геймеров в интернете (рус.): дисс… к-та филол. наук: 10.02.02 / Институт лингвистики и межкультурной коммуникации (МГОУ). Москва, 2006. 68 с.
4. Литературная норма и просторечия / отв. ред. Л.И. Скворцов. Москва : Наука, 1977. 254 с.
5. Хомяков В.О. Введение в изучение слэнга – основного компонента английского просторечия: монография. Вологда : Вологодский гос. пед. ин-т, 1971. 104 с.
6. Хомяков В.А. Нестандартная лексика в структуре английского языка национального периода : автореф. дисс. … докт. филол. наук : 10.02.02. Л., 1980. 49 с.
7. Швейцер А.Д. Очерк современного английского языка в США: монография. Москва : Высшая школа, 1963. 216 с.
Published
2021-12-30
How to Cite
Gorlach, V. V., & Donia, V. A. (2021). LEXICOGRAPHY OF WORDS OF GAMING JARGON IN RUSSIAN AND POLISH LANGUAGES ON THE EXAMPLE OF THE GAME DOTA 2. New Philology, (84), 50-54. https://doi.org/10.26661/2414-1135-2021-84-7
Section
Articles